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Tetris Meets Slots?

January 26th, 2010

I was cruising around the internet today, and I saw that Wagerworks has launched a new “slots” game. I use quotations because I am not sure that it can be called a slots game.

What makes a slots game a slots game? What do you think of when yea hear the words ‘slots game?’

My first thought is reels. To me, a slots game must have reels. And reels are the core of a slots game. They are what makes the game what it is. The whole point of a slots game is to put money in, activate the game, and then watch the reels spin to see what lands on a payline. And if something does you win.

The key factor of a slots game is the reels. Otherwise it would not be a slots game.

Apparently, Wagerworks thinks otherwise.

Their latest game, Slotbox, does not have reels. At all. But it has boxes.

The way that this “slots” game is played begins with players making their wagers and activating the game. So far, this is similar to a real slots game. But when the game begins, boxes begin falling from the top of the screen into the playing grid. They move left to right (no turning or rotating), but not by through the player’s control. Rather the part of the game’s programming that controls the random factor—much like an RNG—moves the boxes for the player.

If the boxes, through no player control at all, create rows the player will then win a payout. The more rows that are formed the more payouts they receive. The game is over once no more rows can be formed.

And to me, that sounds an awful lot like Tetris, but a worse form of it. At least in Tetris you can control where the shapes go and can turn and rotate them.

I would not begin to call this a slots game since it does not actually have reels.

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